1st. Special Forces Airsoft Operations Command HQ.

"Ask not what Airsoft can do for you? Ask what you can do for Airsoft?"

Hosted Event Safety & Medic Rules

1. It is always to be understood the 1stSFAOC is a national organization with its own standards and governs its own event safety rules regardless of other Airsoft organizations in the area. Detachment’s hosting events on behalf the 1stSFAOC should follow the list bellow and be used as a guide for 1stSFAOC Standard Event Safety & Medic Rules briefings;

Event Safety Rules;

ASNI approved eye pro must worn on the field at all times.

The Standard “Bang,” “Surrender” and Restricted Engagement Rules will be in effect.

50 ft. engagement- All Airsoft weapons that shoot 411+ fps.

20 ft. engagement- All Airsoft weapons that shoot 410 fps. or less.

Pistol engagement – No restrictions.

No rubber or plastic knife engagements allowed.

No intentional headshots allowed.

No blind firing allowed.

NOTE: Airsoft weapons that register over 411+ fps. should be labeled somewhere on the stock with “Red Tape” in a fashion for field recognition as a “Hot Weapon.” This should also serve as a reminder of their engagement restriction.  

“Bang,” “Surrender” Rule: When players operating Airsoft weapons that shoot 410 fps. or less are under their engagement restrictions and choose not to pistol engage, have the option for safety purposes to call out “Bang, Bang” on their opponent to render a “Hit.” If players choose to call out ‘Surrender” on their opponent. The challenged opponent has the option engage with a Pistol Challenge or retreat beyond the 20 ft. restriction to reengage the fight.

“Blind Man” Should called out to cease the event play in case of an emergency, serious problem, situation or injuries can be tended to by the Event Staff.

“Cease Fire” Should used only used on the team or unit level for Command & Control means.

 Pyrotechnics The use of all or any pyrotechnics during one of our hosted events are to be restricted to the local laws governing this matter. No illegal devices or products even homemade are allowed. All products of this matter is subject to approval of the host and should be approved by our Engineering Advisor as “Airsoft Safe.” Respawn Areas For safety purposes, Respawn areas should be a “No Shoot Safety Zone.” With a 50 ft. Safety Perimeter.

Medic and Deadrag rules;

Each player is to be issued 1 ea. 3 ft. length of white rope with 5 ea. Knots tied on the rope to start as a “Life line” or “Medic Kit, ” 1 ea. Red colored Deadrag.

Valid Hits and Eliminations;
A hit from a BB anywhere on your body or personal gear (helmet, vest, etc.) is a valid hit.

Gun hits do not count.

Ricochets do not count. If in doubt as to whether or not a hit was a ricochet or direct hit, take the most honorable route and assume the hit.

Friendly fire (hits from teammates) DOES count. There is no such thing as "friendly" fire!

When a player receives a “Hit” the player is to call out “HIT” and visibly produce his/her Red colored Deadrag to show they are out of play. The “Hit Player” is to remain in place either sitting or laying down until he/she can be rendered “Field First Aid” by a fellow teammate or receives a “Full Heal” from designated team Medic.

Field First Aid” Any fellow teammate can render Field First Aid to a fellow downed teammate by obtaining the downed teammates “Life line” or “Medic Kit,” untie all 5 knots and tie the rope around the players arm in a visible fashion. The healed player can then conceal their Deadrag to show he/she is back in play. If a player is hit again a second time after receiving “Field First Aid,” The player is “Dead.” the player is to call out “HIT” and visibly produce his/her Red colored Deadrag to show they are out of play and must report to the Respawn area as a “Dead Player” for the event required time limit, unless the event dictates a ‘Last Man Standing” scenario which means the “Hit Player” dies in place until the end of the scenario.

Full Heal” Any player can be ‘Fully Healed” and placed back in play only by a designated Team Medic. To render a “Full Heal,” the Medic must untie all 5 knots and retie the 5 knots or untie the rope from the players arm, retie all 5 knots on the rope, unless they are a ‘Dead Player.” If the player gets ‘Hit” again after a “Full Heal,” he/she must receive “Field First Aid” or ‘Full Heal to get back in play.

Bleed out”  Any player that is ‘Hit” and does not receive “Field First Aid,” or “Full Heal” with in 5 minutes of getting “Hit” is then considered a “Dead Player” and  must visibly produce his/her Red colored Deadrag to show they are out of play and must report to the Respawn area as a “Dead Player”

Dead Man Walking” When a player is considered ‘Dead” and is walking to the designated Respawn area, this player is out of play. The player should be visibly displaying his/her Red Deadrag while in route the Respawn area.

Respawn After the player has spent the required Respawn time. The player must conceal their Red Deadrag and retie all 5 knots on their rope before reentering the event as a player ‘In Play.”  

Revised 18 May 09

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